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AI Insights · Timothy · April 2025

Top 5 Slime Games Performance in Sweden, Q1 2025

Discover how the top slime games performed on a unified platform in Sweden during Q1 2025, with insights on downloads, revenue, and active users.

Top 5 Slime Games Performance in Sweden, Q1 2025

In the first quarter of 2025, the top slime games in Sweden showed varied performance trends on a unified platform, combining data from both iOS and Android. Let's delve into the specifics for each game.

Super Slime - Black Hole Game from Supercent, Inc. saw fluctuating weekly revenue, peaking at $17 in the last week of March. Weekly downloads started strong at 792 and dipped to 279 by the end of the quarter. Active users decreased from 5.2K to about 4K throughout the period.

Bruno - My Super Slime Pet, developed by Dramaton LTD, experienced a decline in weekly revenue, starting at $141 and ending at $21. Downloads followed a similar downward trend from 825 to 246, while active users decreased gradually from 12.7K to 10.5K.

Super Slime Simulator, also from Dramaton LTD, had inconsistent revenue, with a high of $29 mid-quarter. Downloads began at 1.2K and saw a slight rise towards the end, reaching 473. Active users showed a rebound from 2.4K to 2.8K in March.

PlaySlime:Slime Simulator Game by Slime Simulator Studio maintained a strong revenue stream, averaging around $1.2K weekly. Downloads and active users remained stable, with the latter hovering around 4.2K throughout the quarter.

Finally, My Talking Slimy: Slime Cat 3D from Pixeland LLC showed consistent revenue around $200 weekly. Downloads, however, declined from 267 to 75, with active users decreasing from 1.8K to 1.3K.

These insights, derived from Sensor Tower data, provide a snapshot of the slime game market in Sweden for Q1 2025. For more detailed analysis, visit Sensor Tower's platform.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2025